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Zip Zilch Zero: Go to Zero to Become a Hero

Zip Zilch Zero: Go to Zero to Become a Hero - Main image
$8.44 $12.99 In stock

Category: card games

Space Age Card Game Makes Math Amusing! 

Fans of the original Star Wars trilogy will recall Han Solo playing Sabacc with Lando Calrissian on the Millennium Falcon. Zip Zilch Zero is similar in that the object of the game is to get as close to zero as possible by the end of each round.

The deck is comprised of only two suits—red and black. The red cards are negative integers and the black cards are positive integers. Both suits have two sets of cards ranging from zero to 10. There are also a few zero value cards in the deck.

GAMEPLAY: Players draw and trade cards over several rounds, and by the end of each round, each player’s hand must consist of at least two cards, and whoever’s hand of cards totals closest to zero by the end of the round wins! 
Seven game modes make the game map to different kids’ ages and stages. 

“Draws kids into a real-world experience and
away from devices, WHILE LEARNING MATH!” 

BENEFITS:

  • Strengthens math/arithmetic prowess 
  • Gets kids off screens & interacting 
  • Easy to play – learn in a minute! 
  • Various game modes make gameplay/arithmetic easier or harder, by age range 
  • Play a 3-minute round or play for hours 
  • Inexpensive purchase packaged in a nice 2-piece box – makes a great gift! 
  • 2-6 players (or can even play it solo!) 

CONTENTS: 

  • 48 Themed Playing Cards in two suits with 4 “zero” cards 
  • 10 “Mathlete” Certificates

  • Custom storage tray

  • Modern, monochromatic design
  • Game Play Instructions 
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Customer Reviews (4.8 / 5 · 5 reviews)

Owen Z. ★★★★★

The Sabacc comparison is what sold me, and it actually plays like a sci-fi card duel while sneaking in mental math. Rounds go quick enough that we usually end up dealing a third hand.

Christopher M. ★★★★★

The zero-to-hero scoring twist actually makes arithmetic feel like a race, and my kids don't even notice they're doing math. Rounds run quick enough that we usually play three or four before anyone wants to stop.

Joseph ★★★★★

My wife and I break this out after dinner and the rounds fly by faster than I expect. The zero card is what makes it tense, since you can dump your whole hand but risk getting caught. Never thought a math game would get this competitive at our age.